A market report estimated that 30% of the organizations around the world will have some products and services offered in the metaverse by 2026. Already brands are gearing up to stake their claims in the digital space.
By 2026, 25% of the people in the world will have spent more than an hour per day in the metaverse for shopping, work, social, education, and entertainment purposes, based on new research. The February 7 report by technology research and consulting company Gartner discovered that in expectation of the migration to the metaworld, brands are now creating the network to enable users to replicate their lives digitally.
Based on Gartner’s vice president Marty Resnick, brands will have to collaborate to unify the metaverse as their users continue to demand interactive, virtual, and three-dimensional experiences. He stated:
“From attending virtual classrooms to buying digital land and constructing virtual homes, these activities are currently being conducted in separate environments.”
He thinks that 30% of institutions globally will have some involvement in the metaverse by 2026:
“Eventually, they will take place in a single environment — the metaverse — with multiple destinations across technologies and experiences.”
All that comes after research company Strategy Analytics found that the global metaverse market is projected to reach almost $42 billion by 2026. Nonetheless, a November 2021 report from Grayscale discovered that the total valuation may even reach $1 trillion in the coming years. The rate of active meta users increased ten times between the start of 2020 and June 2021.
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Either way, Terra Virtua co-founder and CEO Jawad Ashraf stated that the research highlights that the general metaverse will alter how the users interact with virtual environments, projecting that it will become a destination for various social occasions, gaming events, work meetings, music concerts, and a lot more.
“It may be too early to predict exactly what the metaverse will become, but what we do know is it will open up completely new experiences and enhance our lives.”
Resnick pointed out that the adoption of metaverse technologies is budding and fragmented. He urged the organizations and investors to invest with caution. He stated:
“It is still too early to know which investments will be viable in the long term. Product managers should take the time to learn, explore and prepare for a metaverse to position themselves competitively.”